DOI
https://doi.org/10.47689/2181-1415-vol6-iss2/S-pp97-102Keywords
neurocontrol , virtual world , augmented reality , gamification elements , reflectionAbstract
The article argues that the development of critical thinking is one of the priorities of the modern education system and that this process is aimed at developing students' ability to analyze, make reasonable conclusions and think independently. Today, there is a growing interest in the use of neuropedagogical technologies in education, since they open up innovative opportunities for the effective organization of this process.
Downloads
References
O‘zbekiston Respublikasi Qonuni, “Ta’lim to‘g‘risida”. – Toshkent, 2020 yil 23 sentabr // O‘zbekiston Respublikasi qonun hujjatlari ma’lumotlari milliy bazasi, 24.09.2020 y., 03/20/637/1313-son.
O‘zbekiston Respublikasi Prezidentining “O‘zbekiston Respublikasida yuridik ta’lim va fanni tubdan takomillashtirish bo‘yicha qo‘shimcha chora-tadbirlar to‘g‘risida”gi PF-5987-son Farmoni: Toshkent sh., 2020 yil 29 aprel.
Kant I. Kritik der reinen Vernunft. – Riga: Johann Friedrich Hartknoch, 1984. – p.356.
Dewey J. How We Think. – Boston: D.C. Heath & Co, 1978. – p.125.
Ennis R. Critical Thinking. – Upper Saddle River: Prentice Hall, 1996. – p.12.
Downloads
34 14Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Насиба Мавланова (Автор)

This work is licensed under a Creative Commons Attribution 4.0 International License.











