Organizing mathematics lessons in primary grades using game-based technologies

  • PhD, Senior Lecturer, Faculty of Pedagogy, Namangan State University

DOI

https://doi.org/10.47689/2181-1415-vol6-iss10/S-pp24-29

Keywords

didactics , motivation , interactive method , cognitive development , pedagogical innovation , communicative competence , psychodidactics , quality of education , digital game , reflection

Abstract

This article analyzes the didactic potential of game-based technologies for developing mathematical skills among primary-school students. It examines the psychological characteristics of young learners, the impact of play on cognitive development, and the role of interactive methods in enhancing instructional effectiveness. Experimental results demonstrate that game-based approaches significantly improve student motivation and knowledge acquisition. The study offers methodological recommendations for implementing game-based technologies in primary mathematics education.

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References

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Published

Organizing mathematics lessons in primary grades using game-based technologies

How to Cite

Rapikov, I. (2025). Organizing mathematics lessons in primary grades using game-based technologies. Society and Innovation, 6(10/S), 24–29. https://doi.org/10.47689/2181-1415-vol6-iss10/S-pp24-29