Ingliz tili darslarida o’quvchilarning gamifikatsiya orqali motivatsiyasini oshirish

  • O‘qituvchi, Urganch davlat universiteti akademik litseyi

DOI

https://doi.org/10.47689/2181-3701-vol3-iss7/S-pp74-79

Kalit so‘zlar

gamifikatsiya , motivatsiya , ingliz tili , o‘quvchi faolligi , samaradorlik

Annotasiya

Ushbu maqolada akademik litsey ingliz tili darslarida gamifikatsiyani o‘quvchilarning motivatsiyasini oshirishdagi ahamiyati tahlil qilinadi. Gamifikatsiya ta’lim jarayoniga o‘yin elementlarini kiritish orqali o‘quvchilarda qiziqish uyg‘otadi, ularning faol ishtirokini ta’minlaydi hamda raqobat va hamkorlik orqali dars samaradorligini oshiradi. Tadqiqot natijalari shuni ko‘rsatadiki, gamifikatsiya o‘quvchilarning ichki motivatsiyasini mustahkamlaydi, mustaqil fikrlash va ijodkorlik ko‘nikmalarini rivojlantiradi. Shuningdek, bu yondashuv darslarda o‘quvchilarning diqqatini uzoq muddat ushlab turishga, o‘zaro muloqotini kuchaytirishga va ingliz tilini o‘rganishga bo‘lgan ijobiy munosabatni shakllantirishga xizmat qiladi.

Bibliografik manbalar

Deci, E. L., & Ryan, R. M. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78. https://doi.org/10.1037/0003-066X.55.1.68

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” Proceedings of the 15th International Academic MindTrek Conference, 9–15. https://doi.org/10.1145/2181037.2181040

Gardner, R. C. (2010). Motivation and second language acquisition: The socio-educational model. Peter Lang.

Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study. Computers & Education, 80, 152–161. https://doi.org/10.1016/j.compedu.2014.08.019

Leeming, P. (2018). Longitudinal effects of cooperative learning on student motivation. ELT Journal, 72(2), 173–182.

Suh, A., Wagner, C., & Liu, L. (2017). Enhancing user engagement through gamification. Journal of Computer Information Systems, 58(3), 204–213. https://doi.org/10.1080/08874417.2016.1229143

Lam, R., Hew, K. F., & Chiu, K. F. (2020). Implementing gamification in EFL classrooms: A meta-analysis. Language Learning & Technology, 24(3), 36–64.

Yuklashlar

29 15

Nashr qilingan

Ingliz tili darslarida o’quvchilarning gamifikatsiya orqali motivatsiyasini oshirish

Qanday qilib iqtibos keltirish kerak

Gubaydullin, A. 2025. Ingliz tili darslarida o’quvchilarning gamifikatsiya orqali motivatsiyasini oshirish. Xorijiy lingvistika va lingvodidaktika. 3, 4 (Jul. 2025), 74–79. DOI:https://doi.org/10.47689/2181-3701-vol3-iss7/S-pp74-79.

Nashr

Bo'lim

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